I’m Rob McDaniel, a video game developer currently working as a Senior Technical Artist at Sucker Punch Productions.
After a background in science, genetics, and computer animation I got my start in the video game industry in Seattle, WA where I’ve been at a few companies and worked on several shipped games titles.
Shipped Games:
- Ghost of Tsushima: Director’s Cut
- Ghost of Tsushima
- Plants vs. Zombies 2
- Tornado Outbreak
- inFamous
- Sly 3: Honor Among Thieves
- Sly 2: Band of Thieves
- Sly Cooper and the Thievius Raccoonus
- Rocket: Robot on Wheels
- Voxel Cubed: Digital voxel art using traditional cube elements
- Voxel Shaped: Digital voxel-like art using custom shaped elements, with a look between traditional Voxel and Lego
- Clay: Info and photos of sculptures done in various clay materials
- 3D Scan: Info and renders of 3D scans of clay sculptures
- Maya Tools: Scripts and snippets for use in Autodesk Maya
- Blender Tools: Scripts and snippets for use in Autodesk Maya
- Comic Stories: Stories I’ve contributed to the Monsterpedia Comics as well as one for Atomic Lead
- Gallery Shows: Digital art I’ve made for various group gallery shows in Seattle, WA
- Shell Head Heroes: A series of digital pop culture fan figures